Selected work from the last several years. Click on the title to see detailed information, including video documentation, image galleries, etc. If a Project URL is included, that will take you to a separate website dedicated to the artwork.
Open House was a networked installation that allowed guests from around the world to remotely control physical aspects of a "distressed" house in Gainesville, Florida.
From July 2010 to... read more
An installation that consumes spectators and processes their image.
iPhone application that is about as boring as mowing the grass. Why do we spend so much time doing this? Mower plays with the concept of the "minimal game", leveling, grinding, and gold-farming,... read more
Game-Space is a simulation of a simulation mirroring the real and virtual to question institutional constructs as well as exploring the notion of subjectivity in digitally mediated experience.
Honeypumper: Moment of Absence is a machine for collecting "moments of absence". It communicates a sense of ambiguity between our desire to embrace the democratic possibilities of technology and... read more
Playas: Homeland Mirage is a hybrid installation and video game that conflates issues of security within the context of suburbia and our recent obsession with terrorism.
An installation that translates place. It was produced in response to the artist-in-residence visit of Annika Erixån at the VizLab in 2005.
Morph was a computer application that created a 3d visualization of concepts embedded within the evening news broadcast.
PNN is a computer application that visualized the evening news broadcast in an alternative manner. Using a client/server framework, it has been used for the development of ideas related to infoviz... read more
An animation exhibited at Siggraph Art Gallery in 2000, as well as the Animation Showcase.