Digital Art and Animation
Make art using a 3D/CG industry workflow.
Years taught: 2011-2019, 2021
An intermediate class that explores principles and concepts of animation using traditional methods, digital imaging, and contemporary 2D and 3D software applications. Lectures, demonstrations, screenings and readings provide students with the opportunity to integrate concept, form and technology to explore the possibilities of animation.
ART 3616C/6675C introduces the student to the use of 3D computer generated imagery in the production of contemporary art. In the process of learning this practice, and the discourse that surrounds it, you will learn how to 3D model and navigate an "animation workflow" prevalent in the computer graphics industry. The emphasis is on the development of an experimental art practice that combines form, method, and content, encouraging the artist to "seize" the means of production towards their own ends.
Multiple projects emphasizing different aspects of what is considered the "animation pipeline", from 3D modeling, texturing, lighting, simple motion, and post-production compositing techniques, will be used to develop the students skills in the overall, artistic use of these technologies. You will learn to integrate CG elements with photographic background imagery in the form of still or short motion composites. Lectures on principles and methods, introduction to the history of animation in contemporary art, and screenings of past and contemporary uses of computer graphics in art practice are planned. Reading and writing assignments will lead to class discussions investigating the nature of digital art and animation.
Jack Stenner, Ph.D Associate Professor, Art + Technology Office: FAC 304 Office Hours: Th 2:45pm-3:45pm 352.213.0997 email@example.com Undergraduate: ART 4612c Section 2893 Graduate: ART 6925c Section 8259 Class: ONLINE - See UF Canvas for Zoom links/info. Time: T/Th 8:30AM - 11:30AM Website: http://jackstenner.com/teaching/dig-art-animation Listserv: Class contact will be made through UF Canvas.
Over the course of the semester, the goal is to help you develop your art practice in the following ways:
Intervene in the cinematic image, digitally.
Compose motion graphics and imagery.
Engage in meaningful discussion and develop a sense of criticality.
Synthesize multiple softwares into a workable production pipeline.
Propose ideas in a way that clearly demonstrates intent.
Requirements for class attendance and make-up exams, assignments, and other work in this course are consistent with university policies that can be found at:
Because of Covid-19, classes will be held via Zoom this semester. Links to the Zoom meetings are located on the course Canvas page. It is critical that you attend class in this manner and at these times in order to keep up with the course. Unless the meeting is being recorded or, due to some other extenuating circumstance for which you receive approval from me, you are expected to be virtually present with your camera on and your name displayed.
Grades will be based 85% on projects, reviews, and class assignments. 15% will be based on class participation. See below for the breakdown. Participation means you are expected to constructively criticize your peers and participate in class discussions. Unless the meeting is being recorded or, due to some other extenuating circumstance for which you receive approval from me, you are expected to be virtually present with your camera on and your name displayed. Failure to do so will impact your participation grade.
Detailed, specific info on grades and grading can be found at:
Notwithstanding the description of grades above, generally, grades are conceived in this way:
A(Excellent) Student’s work is of exceptional quality and the solutions to problems show a depth of understanding of the program requirements. Project is fully developed and presented well both orally and graphically. Student has developed a strong and appropriate concept that clearly enhances the overall solution. The full potential of the problem has been realized and demonstrated.
B(Good) Student’s work shows above average understanding and clear potential. All program requirements are fulfilled and clearly and concisely presented.
C(Fair) Student’s work meets minimum objectives of course and solves major problem requirements. Work shows normal understanding and effort. Quality of project as well as the development of knowledge and skills is average.
D(Poor) Student’s work shows limited understanding and/or effort. Minimum problem requirements have not been met. Quality of project or performance as well as development of knowledge and skills is below average.
F(Failure) Student’s work is unresolved, incomplete and/or unclear. Minimum course objectives or project requirements are not met, and student’s work shows lack of understanding and/or effort. Quality of project or performance is not acceptable.
Instructor’s evaluation of student’s interest, motivation, attendance, proficiency and overall development or improvement during the semester will be taken into consideration in determining the final course grade. This syllabus is subject to refinement and development throughout the semester based on feedback and class interaction. Policies and grading criteria are absolute and will not change. Any substantial changes will be discussed with the class prior to implementation.
Simple Form = 15% Form and Meaning = 15% What is Real? Proposal = 10% What is Real? = 20% What is Real? Documentation = 10% Reflective Writings = 15% Participation = 15%
Students are expected to provide feedback on the quality of instruction in this course by completing online evaluations at https://evaluations.ufl.edu. Evaluations are typically open during the last two or three weeks of the semester, but students will be given specific times when they are open. Summary results of these assessments are available to students at https://evaluations.ufl.edu/results/.
Due to Covid-19, the course this semester will be delivered synchronously, online. You will join the class at the prescribed time via Zoom. If you have hardware or software issues, you need to contact Teaching Lab Specialist, Michael Christopher, and coordinate use of equipment provided on campus. Our class sessions may be audio visually recorded for students in the class to refer back and for enrolled students who are unable to attend live. Students who participate with their camera engaged or utilize a profile image are agreeing to have their video or image recorded. If you are unwilling to consent to have your profile or video image recorded, be sure to keep your camera off and do not use a profile image. Likewise, students who un-mute during class and participate orally are agreeing to have their voices recorded. If you are not willing to consent to have your voice recorded during class, you will need to keep your mute button activated and communicate exclusively using the "chat" feature, which allows students to type questions and comments live. The chat will not be recorded or shared. As in all courses, unauthorized recording and unauthorized sharing of recorded materials is prohibited.
Required materials will depend on the proposed projects submitted by students. Students will design projects and set budgets based on the goals of the work. See the Schedule of Courses for any attendant fees related to this course.
Readings will consist of .pdfs and URLs available on the class website.
Be sure to read the University of Florida Policies regarding academic honesty, the honor code, accomodations for students with disabilities, wellness, computer use and acceptable use policy, disruptive behavior, health and safety, email and communications, and late work policy.