https://www.worldcat.org/title/uncanny-valley-in-games-animation/oclc/883649285… |
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The uncanny valley in games & animation (Book, 2015) [WorldCat.org] |
https://journals.sagepub.com/doi/10.1177/1746847719831398 |
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(In)Animate Semiotics: Virtuality and Deleuzian Illusion(s) of Life - Spencer Roberts, 2019 |
https://journals.sagepub.com/doi/10.1177/1746847717740093 |
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Animation and the Powers of Plasticity - Pasi Väliaho, 2017 |
https://journals.sagepub.com/doi/10.1177/1746847713519390 |
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Cognitive Animation Theory: A Process-Based Reading of Animation and Human Cognition - Dan Torre, 2014 |
https://journals.sagepub.com/doi/10.1177/1746847717729520 |
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Digital Unreason: Jordan Wolfson’s ‘Evil Jew’ - Alex Charnley, 2017 |
https://journals.sagepub.com/doi/10.1177/1746847717729605 |
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Rango, Ethics and Animation - Sean Cubitt, 2017 |
https://journals.sagepub.com/doi/10.1177/1746847706068896 |
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Re-Animating Space - Aylish Wood, 2006 |
https://journals.sagepub.com/doi/10.1177/1746847717729595 |
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San Andreas and the Spiralling of the Analogico–Digital Animated Image - Patrick Crogan, 2017 |
https://journals.sagepub.com/doi/10.1177/1746847717740095 |
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Simulation and the Labour of Invisibility: Harun Farocki’s Life Manuals - Thomas Elsaesser, 2017 |
https://journals.sagepub.com/doi/10.1177/1746847717729581 |
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Speculative Animation: Digital Projections of Urban Past and Future - Joel McKim, 2017 |